The Birth of Storm Dolls: A Dream Turned Reality
24 Districts
Four Guardians
HQ: The Hidden Fortress
A city of stark contrasts, where neon lights shine over dark alleys, corporate elites rule by day, and the underworld thrives by night. Corrupt officials, powerful crime syndicates, and hidden secrets pulse beneath the surface.
At the center of it all stands Ryker, a wealthy corporate mastermind who operates from the shadows. But Vandale has its own protectors, four mysterious women who blend into society, living like any ordinary girls… until disaster strikes. Then, they become unstoppable.

The Districts of Vandale
Vandale is a city of extremes, where the elite feast in luxury while the streets below drown in violence. Every district, out of 24, has its own identity, shaped by those who control it. Some are fortresses, some are lawless ruins, and others are ticking time bombs, waiting for the right moment to erupt.

Exploring Vandale's Districts
Here’s a glimpse into Vandale’s distinct districts, each a world of its own. From the gleaming towers of power to the forgotten slums, the city’s heartbeat is felt in every corner. Wealth, corruption, pleasure, and survival collide, shaping a complex urban landscape where ambition and desperation coexist. Dive into the vibrant, chaotic sectors that define Vandale’s soul.
1 | Central Business District – The Beating Heart of Power (Corporate & Financial Core | Ryker’s Hidden HQ). The city’s financial and political hub, filled with corporate skyscrapers, high-end commerce, and deep corruption. This is where Vandale’s elite play their power games, and where Ryker’s secret HQ operates in the shadows, unknown to the world.
2 | Redlight Nexus – The City’s Pleasure District (Entertainment, Vice & Criminal Deals). A district of neon-lit sin, casinos, brothels, and exclusive clubs. Crime syndicates rule here, ensuring that every pleasure comes at a price.
3 | Iron Hall – The Law’s Last Stand (Police Headquarters & Corrupt Justice). Home to Vandale’s central police force, courts, and high-security detention centers. On the surface, it represents order. Beneath, it’s a web of corruption where justice is bought, and criminals with the right connections walk free.
4 | Steel Haven – The Gated Paradise (Elite Residential & Government Officials). A heavily fortified district where the rich and powerful live behind high walls. In public, it’s a beacon of success; in private, it’s a nest of secret deals and betrayals.
5 | Echo Lane – The Prestige & The Prison (Luxury Business & Residential | Home of Zenith Tower). A district of wealth and influence, home to Zenith Tower, Vandale’s towering corporate stronghold and high-security prison. The wealthy shop and dine in luxury, unaware of the prisoners locked away just floors above them.
6 | The Hollows – The Forgotten Underground (Slums & Hidden Safehouses). A sprawling urban slum, built over the ruins of old infrastructure. This is where Vandale’s forgotten struggle to survive, and where rebels, outlaws, and fugitives find shelter.
7 | Outlaw’s Run – Ivan’s Empire (Lawless Zone | Home of North Tower). A district of brutal survival, where crime is the law. North Tower stands here, Ivan’s stronghold, where deals are made, betrayals are punished, and enemies disappear.
8 | Ghost Sector – The Toxic Ruins (Abandoned Disaster Zone). A quarantined district, left to rot after an industrial disaster. Toxic fumes linger, and whispers of illegal experiments keep outsiders away.
9 | Horizon Verge – The Last Good Place (Middle-Class Residential & Small Businesses). A resilient district where families and small businesses fight to keep a sense of normalcy. The last place in Vandale where people still believe in a better future.
10 | Black Veil – The Assassins’ Sector (Espionage, Spies & Contract Killers). A secretive district where hitmen, rogue agents, and informants operate. In Black Veil, loyalties shift as fast as a bullet leaves the chamber.
11 | Marrowdeep Bay – The Smugglers’ Haven (Criminal Coastal City & Covert Operations). A corrupt coastal city where smugglers, pirates, and mercenaries move unseen. The world’s black market flows through Marrowdeep Bay.
12 | Stormreach Heights – The Upper Middle Class (Affluent Residential & Private Security Zones). A suburban paradise, home to doctors, engineers, and executives. Life here is peaceful, until the city’s chaos inevitably reaches their doorstep.
13 | Rust Belt – The City’s Mechanical Graveyard (Scrap Yards & Illegal Tech Workshops). A chaotic sprawl of junkyards and illegal cybernetic shops. Desperate mechanics and criminals fight over discarded tech.
14 | Ironquay – The Criminal Dockside (Gang Territory & Smuggling Hub). A center where illegal goods, weapons, and fugitives are smuggled in and out. Rebel was imprisoned here before Ryker’s daring rescue.
15 | Circuit Prime – The City’s Black Market (Illegal Tech & Weapon Deals). A trade hub where everything is for sale, stolen data, experimental weapons, and outlawed cybernetics. The police don’t enter, and if they do, they don’t leave.
16 | Circuit Row – The Working-Class Slums (Factories, Sweatshops & Cheap Housing). A dense, overworked district where the city’s labor force is crammed into tiny apartments. Factory owners exploit them, and gangs extort them.
17 | Dawnspire – The City’s Lost Faith (Abandoned Churches & Hidden Sanctuaries). Once a place of worship, now a hiding ground for rebels, outcasts, and those seeking redemption. Some say something still watches over this place.
18 | Eclipse Zone – The Elite’s Hidden Playground (Secret Clubs & Forbidden Deals). An ultra-exclusive district where the rich indulge in vices too dangerous for public eyes. Here, fortunes are won and lost in whispers.
19 | Velocity Strip – The Underground Playground (Illegal Racing & Blood Sports). Adrenaline-fueled chaos: street races, underground fight clubs, and high-stakes gambling. If you’re not willing to risk your life, you don’t belong here.
20 | The Ashen Expanse – The Industrial Ruins (Abandoned Factories & Toxic Zones). A wasteland of burned-out factories, abandoned mines, and environmental disasters. Corporations left this place to rot.
21 | Synthwave Quarter – The Dream That Died (Abandoned Art & Rebellion Ruins). Once a thriving cultural hub, now a decayed reminder of what Vandale could have been. The last remnants of true rebellion hide here, waiting for their time.
22 | Aether Akur – The Agricultural Heartland (Large-Scale Farming & Food Production). A rare stretch of fertile land where vast agricultural operations keep Vandale City fed. Controlled by powerful food corporations, this district is heavily guarded, ensuring the city’s dependence on its supply. While it appears peaceful, rumors persist of unethical farming practices and bioengineering experiments hidden from the public.
23 | Vorrak Pier – The Traitor’s Exit (Escape Routes & Dirty Money Laundering). A heavily guarded dock used by the rich and powerful when they need to disappear. If you’re here, you either betrayed someone, or are about to.
24 | Shadow Basin – The Pit of Blood & Betrayal (Illegal Fighting Rings & Death Matches). A district where the most violent underground fights take place. Fighters like Riot were forced to battle here, treated as disposable entertainment.
Vandale: A City of Light and Shadows
Vandale is a city of contrasts, where light and darkness are forever entwined. Each district tells its own story of ambition, greed, and survival, reflecting the complexity of a city that promises progress but conceals corruption at its core. In Vandale, power shifts, alliances break, and only the cunning thrive. Yet, despite its shadows, the city’s pulse remains strong, drawing in those willing to risk everything for a chance at power, fortune, or freedom. The question is: will you rise above it all, or be consumed by Vandale’s unforgiving streets?